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Thread Statistics | Show CCP posts - 57 post(s) |

Roll Sizzle Beef
Space Mutiny
1238
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Posted - 2012.10.09 16:25:00 -
[1] - Quote
Cant wait for next fanfest. Hopefully you can put skeptics in their place (deep in a station getting radiation poisoning). |

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Space Mutiny
1241
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Posted - 2012.10.09 17:19:00 -
[2] - Quote
Bagrat Skalski wrote:What with balance? Stealth mode? Autotargeting? ( I hope not ) Skills???
Or "here's OP shotgun, point it away from you, when you hear something, just shoot, shoot, shoot"?
Skills? Skills?! SKILLS! Of course. its not a part of eve without skills. Door repair lvl 4 Holding breath lvl 3 Shotgun spread lvl 5 Cowering in corner lvl 2 Trigger press due to structure creaking lvl 5 |

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Space Mutiny
1241
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Posted - 2012.10.09 17:40:00 -
[3] - Quote
Would be nice if it supplied both itself, eve and dust materials with multi useful looting. Find a cache of ancient weapons, like x25 Blood Raider laser rifles you can sell to dusters or trade to your personal dust character. Or reprocess the same equipment for new implant or EVA suit salvage. |

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Space Mutiny
1245
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Posted - 2012.10.10 02:41:00 -
[4] - Quote
Dersen Lowery wrote:[ I was assuming that there wasn't even air to breathe, or air pressure, and the body would last about as long as it does when it's blown out of a pod.
I bet we end up in a dive suit of sorts, still containing our pod goo, and our EVA helm is an external variation of the DUST implant to transfer conciseness like our pods do. (secondary use of pods as their main use is just to plug directly into the ship systems) |

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Space Mutiny
1246
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Posted - 2012.10.10 04:32:00 -
[5] - Quote
Whats weird to me is Dust as already a compatible game with carbon. It was developed on PC, likely capable of far more on PC itself. Is the base engine going to be reused for avatar exploration, or are you still pushing the pretty full carbon dolls that melt graphic cards? Since we will be EVA suits, no need for fancy hair and designer clothes that drape like silk over stairs. Unreal engine seems enough :| |

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Space Mutiny
1251
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Posted - 2012.10.10 15:02:00 -
[6] - Quote
Alpheias wrote: The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.
Because no way will a game built to be added on to perpetually like EvE will ever be updated to ps4. |

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Space Mutiny
1265
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Posted - 2012.10.11 23:53:00 -
[7] - Quote
Flamespar wrote:Time based puzzles, like the hacking minigames you see in other games, would be a great inclusion. Here's an example for inspiration. Puzzle While I like puzzles, and that's a good example if it was a pure exploration game type. this is action adventure. If you ever played Bioshock 1 you would recall how much the hacking pipe puzzle game took you out of the pace of the game. We are more likely to see randomized corridors and choosing between dealing with auto turrets or time locks that will trap us in hostile environments for X amount of time with hacking being a time - skills function. |

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Space Mutiny
1290
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Posted - 2012.10.14 00:55:00 -
[8] - Quote
Arduemont wrote:Sekket wrote:I find myself asking why a pod pilot would leave the womb-like comfort and safety of the pod to go EVA when he could just send a drone which he can control remotely. Because that wouldn't be as cool, and the ship drones are actually really big.
Well, to give credit to the science of EvE. http://rewards.yourpshome.net/image/cache/data/Rewards/Dust%20514/dust-514-tk-70-personal-drone-103360757-320x176.png Personal drone you get from d/l Dust for avatars. I think that's canon enough.
Yet due to malfunctioning systems on the station, plus any superstructure signal dampening. Any drones we might have would likely be very short range... to make it interesting. Or find drone equipment inside the station, repair the relays between it and the objective and it will come alive and go tear down the broken door in your way. |

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Space Mutiny
1295
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Posted - 2012.10.14 20:12:00 -
[9] - Quote
Darth Khasei wrote: So this is the focus instead of mineable asteroids etc... of the things IN SPACE that were supposed to be added. Brilliant.
Do you see them bumping any current projects for it? Ring mining was already bumped for POS restructuring. Your Harvesting expansion have not been added due to other FiS projects. WiS is not going anywhere. It will be expanded upon eventually someday somehow to make it useful and fun. Get out of the way, you have plenty of time to accept it. Its still years down the road. |

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Space Mutiny
1295
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Posted - 2012.10.14 20:34:00 -
[10] - Quote
Darth Khasei wrote: I am unaware if they bumped any projects or not.. I think your post hits upon my and other's reservations about WIS since it is not useful or fun ATM. If it is indeed years away that is good and that means the focus will be on space as it should be in the interim.
They explain its not a current goal right in the second post.
CCP Unifex wrote: So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. ItGÇÖs a step I very much want to take but I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond.
2013 is POS restructuring and ring mining maybe next winter. So we are already seeing 2014 dev time to a 2015 possible release in the shortest of time frames for some WiS. But still unlikely as there are many other projects like DX11 overhaul to make ring mining really incredible to see which was a really popular reaction to those that saw it last fan fest. Same with ship model destruction. Next april people will actually see the prototype at fanfest. Thats when all hell can break loose on whether or not it is truly worth it. |
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